My development in Technology & Realisation began in the course Social Cultural Sensitivity, where I translated a digital concept into a wearable garment (Figure 1). This hands-on experience taught me what it means to bring an idea into physical form.
In Creative Programming and Project 2, I created interactive games, including one to support the rehabilitation of people with spinal cord injuries (Figure 3). These projects helped me see how programming and interaction design can address real needs.
The course Creative Electronics gave me insight into circuits, breadboarding, and component behavior, making me more confident in building functioning prototypes.
Together, these experiences helped me grow more confident in applying technology in design.
Figure 1: Sketch to final design for the course Social Cultural Sensititvity
Figure 2: Game I made for
creative programming
in processing
Figure 3: game I made
for Project 2 in processing
Figure 3: Circuit and product from Creative Electronics
At the start of this project, my knowledge of mechanical and electrical principles was limited. I had never worked with torque, gearing, or microcontroller communication. Learning these skills was a steep curve, but ultimately one of the most rewarding parts of the process.
Using insights from earlier tests with a manually unstable table, I designed the final version with a 15-degree tilt. I calculated that the motor alone couldn’t lift the weight, which led to implementing a gear train to increase torque. I also taught myself to use tools like a power saw and drill, which gave me hands-on understanding of the physical system. I now want a drill for my birthday.
Although I wish I had time to create a neater electrical setup, this project marked a shift: from hesitant to confident. I now feel ready to take on technically complex builds and continue learning as I go.